Archive for January, 2008

Making Better Equations in Latex and Beamer

« 28 January 2008 | 18:31 | Computing, Research, Science and Math | 1 Comment »

I use Latex Beamer to do all my talk slides. Problematically, however, it can be tempting to pack the slides full of equations. Obviously if you’re presenting mathematical results this is unavoidable. This page on using arrows in equations with Beamer is fantastic. I’m definitely using them in my next presentation.



Starting an Erlang Project, Part III

« 24 January 2008 | 21:44 | Computing, Erlang | No Comments »

I’ve posted twice now about starting an Erlang project (one and two). I now have a directory structure and a Makefile that I’m happy with, plus some odds-and-ends from my first attempt at stubbing out an OTP application. I’m now going to begin again, with a healthy dose of Chapter 18 from Joe [...]



Starting an Erlang Project, Part II

« 24 January 2008 | 19:28 | Computing, Erlang | No Comments »

Continuing on with the previous Erlang post, there have been a couple of developments: 1) Programming Erlang arrived from Amazon, 2) trapexit.org came back online, and 3) I found this awesome blog.
To remind you of my immediate goal: I want to figure out how to organize a large-scale Erlang project. I want to learn [...]



Starting an Erlang Project, Part I

« 23 January 2008 | 5:05 | Computing, Erlang, Gaming, General | No Comments »

Per my previous post, I’m going to start a little Erlang project. I’ll call it “North Zulch,” or “NZ” in reference to the tiny little place where the family ranch is located.
There are three things that I’ve had to solve over and over (or at least cut and paste over and over), in [...]



Off On an Erlang Adventure

« 22 January 2008 | 23:57 | Computing, Erlang, Gaming | 1 Comment »

I have decided for some reason that it would be fun to play with massively scalable systems. In particular, I thought it would be a hilarious waste of time to work on an MMO engine. I’m not sure why this seems like a good idea, given that I have more than enough on [...]